PSX Shader for BGE & UPBGE
This is a shader I wrote that emulates the PSX (Playstation One) looks. It emulates the wobbly vertices, the affine transformed UVs (bent UVs), per-vertex lighting (Point and Sun only), and ambient light.
It supports only 2 texture slots (1 = Color texture, 2 = Reflection texture)
This script will apply the shader to every single object in your scene that has a mesh!
In order to use it, in your Camera, just add an Always sensor and a Python controller with the script’s main
module in it:
Here is the script: psx.py
And the demo .blend
used in the GIF: psx.blend
That’s it, until next time!
Wow, that's reaaaaaally cool.
ReplyDeletecomo logras ese reflejo?
ReplyDeleteCan you show me how to use this? I think its broken and would like to know how to fix it so it will work with my new project Shredder7931#8008 is my discord
ReplyDelete